![]() ![]() And even the games that have a difference on paper don’t really look all that different to the naked eye when you’re playing.īut when a developer flat out says that the resolution is the reason he’d pick one version over the other, that will probably factor into the decision-making process of people wondering which version to buy. The furor over this has died down somewhat as more publishers and developers have found parity on both devices. Releases that debuted on both systems regularly had a better resolution or higher frame rate than on the Sony box. Resolution was a hot topic when the PlayStation 4 and Xbox One consoles launched in November 2013. “I just don’t want to promise anything unless I can deliver. The Witcher 3 originally released in 2015 on all three of those platforms, but the PC version is arguably the best way to experience the game: console versions were limited to an average framerate around 30 FPS and screen resolutions as low as 720p on the original Xbox One and 900p on PS4. “Of course we’ll try,” he tweeted to some fans. “I think any resolution changes would require a much bigger change from Microsoft than the DX12 upgrade, to be honest,” he tweeted.īut the designer did say his team will give it a shot. But Monnier was not optimistic that this will make enough of a difference. The Witcher 3: Wild Hunt was announced in 2013, then to be released for PC, PlayStation 4, and Xbox One the following year. ![]() This is the programming interface that enables games to talk to the GPU, and Microsoft is promising a significant improvement to things like framerate for games that take advantage of DX12. This led several Xbox One owners to ask Monnier if the studio would try to get The Witcher 3 up to 1080p on Microsoft’s box after it updates the system’s development kit to take advantage of DirectX12. ![]()
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